![]() In fact, this is preferable as this will increase the level of the Slime King (and it's summoned Normal Slimes) resulting in more rebirth points gained for each run If your Slime Balls kill the Slime King, this is fine.Killing these Normal Slimes should very quickly level you up based on your total XP boost and Slime King level.Your character will automatically use Charge Swing on the summoned Normal Slimes as they come within range.XP Boosts (Locket of Knowledge, Fox Hat, Golem Crest).Optional Additional Global Skills: Blizzard, Lightning Thunder, Fan Swing.Global Skills: Shield Attack, Charge Swing.Class skills: Muscle Inflation, Haste, Angel Distraction.Optional Additional Global Skills: Shield Attack, Haste, Angel Distraction.Global Skills: Muscle Inflation, Charge Swing.Class skills: Highest MP gain skill you have (Double Thunder Ball, or Fireball), Blizzard and/or Lightning Thunder.Optional Additional Global Skills: Haste, Angel Distraction, Blizzard, Lightning Thunder.Class skills: Charge Swing, Shield Attack, Slash, Fan Swing.Don't worry too much about other upgrades, not necessary (rituals can help).If you run Warrior last, then Angel and Wizard will take much longer, and Warrior will still take just as much time to run. This will ensure that Angel and Wizard are farming at a higher level than Warrior, and thus netting much higher points/run. Complete Wizard next, and then finally Angel. Once you have your rebirth perks raised to your desired levels (including gold caps), complete a longer run and push your Charge Swing level to the highest it can reasonably go. RECOMMENDATION: To combat these considerations, I highly recommend beginning this farming strategy with Warrior. ![]()
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