![]() This is a second Blender tutorial I'm starting in a short time (the first being ) so I'll organize it a bit more: there will be one step per forum post, post title will be the step name, there will be one screenshot per step (except when there are popup dialogs). For the best experience download some mods from the Rigs of Rods Mod. They are constantly changing so it would be a hassle to update this 3 times a day. This tutorial doesn't require any knowledge of Blender or Rigs of Rods - everything will be ( gently!) explained. Main development repository for Rigs of Rods soft-body physics simulator - GitHub. Rigs of Rods 0.4+ Rigs of Rods is a free/libre soft-body physics simulator mainly targeted at simulating vehicle physi Join/Login Open Source Software. ![]() And while at it, I documented the steps to make it a tutorial. I have some Blender animation skills (~10 years rusty but still), so I decided to throw together a simple boxy figure. To test it properly, I need a demo rorbot mod, ideally one made myself directly, in Blender, including the export and configuring. The file format documentation is directly in the source code ( ) and there's an example which replicates the classic rorbot. ![]() Like other mods, character mods are ZIPs or directories under 'Documents/My Games/Rigs of Rods/mods' with resources and a *.character file. If you have any questions regarding a resource, please contact the author. Resources listed here are not covered by GNU GPL, unless indicated otherwise. I'm finishing up development of a new feature - 100% moddable rorbot. Rigs of Rods 2022.04 has been released Get it here.
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