![]() But then that raises a problem for games like Gran Turismo, which is a live service game designed for five to 8 years of continuous content updates for both single player and multiplayer. Like I said in my other post, every other online game developer watched Sonic Team and Sega wage an unwinnable war against cheaters in the GameCube and Dreamcast versions of Phantasy Star Online.Īnd in the end, they basically surrendered and shut down those two versions earlier than was necessary because the community was destroyed by exploits all going back to people modifying the game offline and then brining those save files online.įrankly the solution is to completely separate the two game modes. Which is the central issue with cross progression between offline and online game modes. On the other hand, I firmly believe that single player only content should be available offline. I do believe in doing everything to protect the integrity of the game’s community. ![]() Yes it does help clamp down on the worst exploits, but it breaks the game once the servers are no longer cost effective to maintain. And that’s why the online only requirement with all data hosted on the server is a double edged sword. The GameCube and Dreamcast versions are still perfectly playable offline. The PC version’s official servers were shut down way back around 2008, but there are custom fan servers for multiplayer and hosting save data so the game is still playable on PC. iso, the Xbox version is no longer playable in any capacity. The sucky part is that without modding your Xbox and getting a patched version of the. Those had online only requirements for both offline and online play. It was completely out of control and destroyed the game’s community.īy comparison, cheating was far less prevalent in the Xbox and PC versions. You could create your own broken items, modify your characters stats to your liking, modify game memory (so you could unlock the highest difficulties without having to play through the game) and you could even steal items from teammates. Turns out there was a TON of exploits and cheats you could do on both versions utilizing PC as a bridge and some could be done even without a PC. Whatever you did offline carried over online and all save data was stored locally. Those versions of the game featured cross progression for offline and online game modes. Thu 3rd Feb think every developer is terrified of what happened to Phantasy Star Online on Dreamcast and GameCube.
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